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Minion masters milloween deck
Minion masters milloween deck








minion masters milloween deck

Makes counterplay easier, also makes it less straightforward to get full value by reducing sniping potential generally. Mark an area and fire sparks 1 at a time at the area.Īctually making the card do a barrage instead of a volley.

minion masters milloween deck

This card was never really used for its intended purpose of being a control tool, instead being used as a skeleton spawner. Accursed Ascension: +3 seconds, +3 skeletons.Only Spawns skeletons when there is an enemy in the area.Removing the wildcard option makes it less strong as a win condition where you have to stop multiple waves of multiple skeletons, so we feel it’s appropriate to bring it back to 5 mana where it is a strong ascension card.

minion masters milloween deck

Moving slower in the beginning means they will be easier to kill when used defensively. This is intended to both buff the card a little and make it more offensive.

  • Moves faster over time, starts at 4 > 16 (hits max speed at opponent tower).
  • Mark an area and fire sparks 1 at a time at the areaĪlready underperforming while also being changed to align with the Arcane Barrage nerf.
  • However, whether it’s actually easier to gain the needed value from playing the card remains to be seen. It is now less punishing in terms of health lost when you get this option and their offensive output is significantly higher, so this should result in a sizable buff. Most cards using the Frozen mechanic are underperforming, and at 3 seconds the mechanic seems a little underwhelming and uninteresting. There is a major discrepancy between how Valorian performs in 1v1 and 2v2 this is trying to address that.










    Minion masters milloween deck