

Makes counterplay easier, also makes it less straightforward to get full value by reducing sniping potential generally. Mark an area and fire sparks 1 at a time at the area.Īctually making the card do a barrage instead of a volley.

This card was never really used for its intended purpose of being a control tool, instead being used as a skeleton spawner. Accursed Ascension: +3 seconds, +3 skeletons.Only Spawns skeletons when there is an enemy in the area.Removing the wildcard option makes it less strong as a win condition where you have to stop multiple waves of multiple skeletons, so we feel it’s appropriate to bring it back to 5 mana where it is a strong ascension card.

Moving slower in the beginning means they will be easier to kill when used defensively. This is intended to both buff the card a little and make it more offensive.
